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The Force Unleashed   
By Tyler Brookman

On September 16, LucasArts released The Force Unleashed, a game for all Next-gen consoles and for the PS2. The Force Unleashed has a new protagonist, Darth Vader’s secret, un-named, apprentice. This of course brought up many questions at first, because he doesn’t appear in any of the movies. He is tied into the series quite well; the storyline is well put together and has many good references, which tie it into the existing Star Wars saga. The game also includes a great number of unlockables and hidden items, which enhance game play, either cosmetically or combat-wise. From colored lightsaber crystals to health and force power pickups, the game has a great variety of customizability. The next-gen console versions of the game put together 3 great gaming engines, which are: Euphoria, Havok and DMM-coded display engines. The Euphoria engine is a program that controls 3D animations of living things to make them seem more lifelike, including body, muscles and motor nervous system that are highly revolutionary in the gaming industry. The Havok engine is an engine that incorporates interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions, basically meaning they make it seem more lifelike by using actual physics to find out how that object would move and react in real time. The DMM engine is more of a coding for real life reactions, like if in the game you were to throw 2 similar crates; they would break differently, instead of having the same pattern each time they break. LucasArts spent about 2 years just developing the tools to make this game that make it a great game, with a great storyline that makes sense, whichever of the multiple endings you get. Although, the game is quite short, it would take an average gamer about 2-3 days to beat, but it has a high replay value, meaning you can replay the game and still have fun with it. Rated T for Teen


The Wrath of the Lich King   
By Tyler Brookman

On September 16, LucasArts released The Force Unleashed, a game for all Next-gen consoles and for the PS2. The Force Unleashed has a new protagonist, Darth Vader’s secret, un-named, apprentice. This of course brought up many questions at first, because he doesn’t appear in any of the movies. He is tied into the series quite well; the storyline is well put together and has many good references, which tie it into the existing Star Wars saga. The game also includes a great number of unlockables and hidden items, which enhance game play, either cosmetically or combat-wise. From colored lightsaber crystals to health and force power pickups, the game has a great variety of customizability. The next-gen console versions of the game put together 3 great gaming engines, which are: Euphoria, Havok and DMM-coded display engines. The Euphoria engine is a program that controls 3D animations of living things to make them seem more lifelike, including body, muscles and motor nervous system that are highly revolutionary in the gaming industry. The Havok engine is an engine that incorporates interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions, basically meaning they make it seem more lifelike by using actual physics to find out how that object would move and react in real time. The DMM engine is more of a coding for real life reactions, like if in the game you were to throw 2 similar crates; they would break differently, instead of having the same pattern each time they break. LucasArts spent about 2 years just developing the tools to make this game that make it a great game, with a great storyline that makes sense, whichever of the multiple endings you get. Although, the game is quite short, it would take an average gamer about 2-3 days to beat, but it has a high replay value, meaning you can replay the game and still have fun with it.


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